Ghost in the Shell
A cyberpunk legend brought to big screen, and i had the privilege to work with Territory studio, who were responsible for vast majority of this blockbuster’s visual language and augmented reality assets.
The futuristic city is filled with a vast array of advertising “solograms” - solid holograms. The technical challenge was in the fact that it was not easy to correctly export our working files in a way that would be useable by other studios - and thus i was one of the people responsible for ensuring pipeline compliance, participating in the baking and conversion process between multiple software packages and studio ingest/deliveries.
Additionally i was responsible for creating some of the 3D assets for the movie, and doing compositing shots for both the movie and its cinematic trailer.
Roles: 3D Tracker, 3D Artist, Junior Compositor, Production assistant, Pipeline Compliance
Done together with: Territory Studio